The lack of didactic elements that encourage children for innovation and technological development, taking advantage of their age of cognitive curiosity and their enthusiastic interest in acquiring knowledge, considerably reduces the possibility that when they are young they are interested in the creation of technology, which leads the country to a low level of technological development and therefore to continue being consumers.
The project JEDPRO consists of creating of a prototype of Educational Electronic Toy which aim is the teaching of basic programming for children of all ages; It relates learning with fun, simplifying programming, so children through the game that is an innate activity, they could adopt programming knowledge and at the same time involving them with the world of technology.
This prototype will be manufactured using different digital fabrication technologies such as 3D printing, laser cutting and engraving, CNC machining, molding and casting, electronic design and others. It contains a logic of tangible programming; the same that allows children to program a robot wirelessly, only inserting small instruction pieces, which gives simplicity at the time of the action of playing and learning to program.
Edgar Eduardo Cartagena Ocampo has made this project