David P. Johnson had his first meeting in the virtual metaverse, his boss sat directly next to him in a room full of empty seats.
“I looked at all these other seats and I was like, ‘Why?’” Johnson, the program director of the digital media and web technology undergraduate program at University of Maryland Global Campus, said. “When you’re in this space, it’s just like in real life … sometimes you find yourself, you get too close to someone until you see both people back up a little bit.”
A virtual metaverse allows students and faculty to meet and walk around virtual spaces. Through Oculus Quest 2 headsets, which include spacial audio and the ability to feel the presence of other avatars near you in the virtual space, UMGC will pilot virtual and augmented reality learning environments during the fall 2022 semester, Johnson said.
The virtual spaces include classrooms, an auditorium, a museum and meeting spaces. The virtual metaverse also allows users to travel to other significant locations outside of the campus or even the moon, Johnson said.
UMGC is a public university that provides about 90 percent of its classes online and asynchronously, explained Daniel Mintz, associate professor and chair of the Department of Information Technology in the School of Cybersecurity and Information Technology at UMGC.
Because UMGC serves people online from all over the world, Mintz hopes providing a virtual space to connect will improve student-faculty relationships, he said.
Through a partnership with VictoryXR, a global leader in creating learning environments through immersive technology, UMGC aims to use virtual technology in 15 class sections in the fall 2022 semester, Mintz said. The university is one of 10 in the partnership with VictoryXR.
Some educational experiences are done better in a virtual environment than in any other environment, Mintz said.
Biology classes that involve dissection or criminal justice classes in which students have to look at evidence and interview potential witnesses will be made more efficient when students can complete assignments in a virtual world, Mintz said.
“Instead of having to do it once and mess it up and you’re done, you can do it over and over and over again,” Mintz explained.
Though he began research into creating a virtual campus about a year ago, Johnson described the efforts to prepare the pilot for fall 2022 as a “mad dash.”
Students in the selected class sections will be sent headsets at the beginning of the semester at no additional cost to them. The students are expected to return them at the end of the semester, but many of the details are still being worked out, Johnson said.