There is a world of enormous educational potential with video games. Highly acclaimed simulation and tutorial games such as SimCity and Math Blaster have been continuously employed in elementary schools across the country, but the most common software used in education today is the web, word processors and spreadsheets.
Recent research from consulting firm McKinsey & Company shows that an astounding 60 percent of surveyed teachers still “lack the digital instructional resources they need.”
With the dawn of virtual reality, we are in the midst of a massive paradigm shift in how educators will perceive and incorporate video gaming experiences. Video games tend to be simulations of the real world, but given the development costs associated with quality 3D games, the range of experiences available to educators has been limited to profitable genres.
Quality educational experiences are not available with the depth of content that one might find on a video platform such as YouTube. This is all about to change with VR. There is an educational revolution waiting to happen, and captivating, deeply engaging immersive experiences will be at the heart of it all. Read More…